Automated Coffeeshop Inc.
Full Stack Engineer (Feb 2019 - Present)
Working as an independent contractor for a Milwaukee area robotics startup where I am building a full stack software solution for coffee shop automation, using Google Cloud, Kubernetes, Ionic and Typescript.
Software Engineering Intern (May 2019 - August 2019)
Interned on Minecraft’s Scripting team as well as Operating Systems Interop (OSI) teams.
Software Engineering Intern (June 2018 - August 2018)
Interned on Minecraft’s Gameplay Systems team where I worked on a project to help extend the capabilities of and refactor exisitng parts of Minecraft’s Bedrock game engine.
Software Engineering Intern (July 2017 - August 2017)
At Microsoft, I interned on the Minecraft team in Redmond, and worked on adding new structure generation features to the game engine as well as learned how to use standard tools like git and Visual Studio to manage such a large scale project.
Technical Intern (June 2016 - September 2016)
At Intellectual ventures I worked on building a prototype 3D modelling application in C# for use with portable 3D scanners. The work I started is now being turned into a full featured product.
Technical Intern (June 2015 - November 2015)
At Omniwear Haptics I wrote a device driver interop layer between the device driver written in C and the software development kit in C#. I also helped administer user tests of the product.